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1. Introduction

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TutorialΒΆ

Don’t forget to read the General design of the library, at first !

  • 1. Introduction
    • 1.1. Create objects
    • 1.2. Explore objects
    • 1.3. Customize installation
  • 2. Resources
    • 2.1. Explore resources
    • 2.2. Field identifier (fid)
    • 2.3. Juggling with resources
  • 3. Fields
    • 3.1. Field identifier (fid)
    • 3.2. Validity
    • 3.3. Fields useful methods
    • 3.4. Building Vector Fields
    • 3.5. Plots
  • 4. Geometries
    • 4.1. Horizontal geometries
    • 4.2. Vertical geometries
  • 5. More advanced examples (Notebooks)
    • 5.1. Advanced plotting
    • 5.2. Hacking fields
    • 5.3. Time dimension
    • 5.4. Make 4D fields from H2D

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