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1. Introduction
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Tutorial
ΒΆ
Don’t forget to read the
General design
of the library, at first !
1. Introduction
1.1. Create objects
1.2. Explore objects
1.3. Customize installation
2. Resources
2.1. Explore resources
2.2. Field identifier (
fid
)
2.3. Juggling with resources
3. Fields
3.1. Field identifier (fid)
3.2. Validity
3.3. Fields useful methods
3.4. Building Vector Fields
3.5. Plots
4. Geometries
4.1. Horizontal geometries
4.2. Vertical geometries
5. More advanced examples (Notebooks)
5.1. Advanced plotting
5.2. Hacking fields
5.3. Time dimension
5.4. Make 4D fields from H2D
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